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ThePokémonseries is invariably evolving , with each introduction changing the normal more or less to give players a new and enjoyable experience unlike anything they ’ve play before . It is whyPokémonhas dominated the tool collecting genre for so long , and why billion of people keep coming back to it , even despite some jumpy launches . However , when it descend to the next mainlinePokémongame , it feel like a little bit more penury to be done than introducing one or two fresh lineament .
In fact , the Gen 10 games need tofixPokémon’sbiggest problems , as the series has suffered from them for far too long . Whether it is new changes introduce in theScarlet and Violetgames or ones that have sink in since the beginning , there are so many feature in thePokémongames that need to be abandoned in order for the series to properly flourish . Fortunately , with the power of the Switch 2 potentially elevating the Gen 10 game , there is a luck thatPokémoncan really shine once again .
10Tiny Pokémon
They’re Almost Impossible To See
Ever sincePokémonditched random encounters , it has been try out with sizes of Pokémon . Obviously , Pokémon are all of differ sizes , with some being far taller than a steady trainer , with others neatly fitting in the palm of a hand . It is impressive to seePokémonattempt to follow up this to a degree within the unfastened - universe data formatting , as it help establish immersion and make the experience be more lore - accurate .
Pseudo - Legendaries are some of the warm Pokémon to exist , but there is a noticeable course with them that must be break up in Gen 10 .
However , in praxis , it does not act upon . This is for the most part because , inScarlet and Violet , combat is instigated the moment the player knocks into another Pokémon . Naturally , this is a problem when they ’re so tiny that the player ca n’t see them in the tall supergrass , as it result in a hatful of unintended conflict that hang back out exploration . Pokémon should be of varying sizes , but they should also be perceivable . That way , players can avert them if they do n’t want to contend and know where they are if they ’re actively seeking them out .
9Locking The Open World Behind Legendary Abilities
It Makes The Open World Feel Linear
One ofScarlet and Violet’sworst featureswas how it gated content behind unlock movement abilities for the two legendaries . The way the capable domain map was design mean that it was n’t a free - form sandbox , but rather a series of lowly undefendable areas separate by giant mountains or bodies of water that could only be have the best once the participant had unlocked the power to drown or rise . These power were tie to one specific report questline , which was likewise level - gated , meaning players could n’t rush it all at once .
While this was clearly an endeavor to replace HMs , the execution terminate up being significantly regretful . Instead of render the impression of freedom , Scarlet and Violetoften felt as restrictive as the former game . It ’s a shame , as once the entire world is unbarred , geographic expedition becomes significantly more enjoyable . The nextPokémongame either needs to let players to search everything from the outset , or make the world project linear by default .
8Trainers Having Too Few Pokémon
Battles Just Feel Too Basic
One of the most baffling conception decisions inPokémonis the fact that most trainer , including Gym Leaders , often only have a fistful of Pokémon , as opposed to the full team of six . Rarely will the player run into a flight simulator with a full team , mean that each battle often ends up being trivial , as even if the player ’s Pokémon are weak , they can win by sheer number alone .
There is a noticeable pattern in Pokémon games regarding each Modern Generation ’s Team , a trend that Gen 10 should surveil to its logical conclusion .
Rather thanintroducing new engagement twist , the Gen 10Pokémongames should focalise on making each confrontation feel far more challenging by increasing the number of Pokémon a flight simulator has . It should n’t be that every trainer has an entire squad of six , but certainly , by the remainder , and during Gym struggle , players should look much large group of Pokémon , rather than trainer with just one or two .
7The Full Pokédex
It Bloats Each Game
mint of musician desire the next mainlinePokémongame to admit the full Pokédex , and it is altogether graspable . However , thisfan - favoritePokémonfeature must go . It not only diminishes the need for scheme as everyone already make love the weaknesses and effort of pre - existing Pokémon , but it also murder any sense of adventuring into the obscure when players already get it on what Pokémon to ask . The Gen 10Pokémongames need to focalise only on newfangled Pokémon , rather than cramming their region with those mass are familiar with .
Of naturally , DLC or succeeding updates could lento introduce older Pokémon into the Gen 10 games , insure that , finally , they have the total National Pokédex . They could also be restrict to endgame localisation , which would set aside players to meet and potentially catch all the New Pokémon , and construct up a team of those , as defend to the team of yesteryear - Gen Pokémon they always have .
6Splitting The Story Into Multiple Narratives
They Dilute The Main Plot
Scarlet and Violet’sthree campaignsseemed like a novel mind at the start but eventually ended up being a act of a bane on the game . Not only did they rob the story of a key scoundrel , but they distracted players from a far more intriguing overarching storythat terminate with a climactic tress that ’s truly compelling . Pokémonhas consistently had a problem with storytelling , and splitting up a strong story into three weaker ones does n’t facilitate remedy that .
The Gen 10Pokémongames absolutely take to regress to a undivided plotline and sooner one that ’s memorable . Scarlet and Violetproved thatPokémoncan have just storytellingif it features strong character reference , understandable motivations , and compelling character arcs that direct to meaningful endings . The next mainlinePokémongames should learn fromScarlet and Violet’sending , and less from its overall narrative social organization .
5Empty Towns
They Aren’t Fun To Explore
From Saffron City to Castelia , Pokémongames are renowned for their memorable and visually stunning town that are a joyfulness to explore . However , previous entries , especiallyScarlet and Violet , have n’t quite delivered the same floor of quality when it come to their town . This is largely due to the fact that they finger totally empty , barren of anything interesting to see or do , and with universe that miss role or biography .
Pokémontowns should have more things within them that inspire players to keep render , rather than merely passing through to get to the next arena . There ’s rarely a cause to render to a city inPokémon Scarlet and Violet , as they contain little else other than the Gym and a Pokémon Center . What the Gen 10 games need are side pursuance for players to pluck up in towns , as well as fun minigames and unequalled emplacement per Ithiel Town that are deserving coming back for .
4The EXP Share
It Makes Pokémon Far Too Easy
EXP Share is a ready to hand tool that allows players who pick up a severely under - leveled Pokémon to have it earn experience in the background , ensure that it does n’t faint in every battle . This tool made a luck more sense in earlier entries , where it could only be applied to a individual Pokémon and could be removed at any point . However , Game Freak made the baffling decisiveness to make it something that ’s on all the time and applies to every Pokémon in the player ’s company , whether they want it or not .
There is no direction to turn off the EXP Share inPokémon Scarlet and Violet , which is extremely thwarting . It often direct to Pokémon rapidly point up without the player even using them once , removing any form of possible affixation they could have with that Pokémon and also leaving them massively over - leveled for every Gym . Either Game Freak needs to hit the EXP Share , or it needs to make it an optional feature article that can be toggled on or off at will .
3Gym Leaders
It’s Time To Shake Up Progression
Gym Leaders have been a staple ofPokémongames since the very rootage . They offer a commodious form of advance , as not only do they squeeze players to accomplish a specific level to ensure they can handle the next area of the game with ease , but they also prevent player from going too far and catching Pokémon that are too high even out . However , while they ’ve served the series well over the past few decennium , it is time thatPokémonbroke traditionand introduced a unexampled form of competition or challenge for players to subdue .
The future core Generation 10 games of the Pokémon dealership could make a striking break with tradition and have no independent villain character to fight .
Gym Leaders are not nearly as exciting as they once were . While they ’re always excellently contrive and typically have some playfulness quirks about them , they rarely volunteer any meaningful challenge and are seemingly just a grueling version of the 100 of other trainers players have been fighting since the outset . WhileScarlet and Violetattempted to innovate by adding fun minigames player had to discharge first , it still did n’t serve to make Gym Leaders feel any less underwhelming .
2The Lack Of Voice Acting
Pokémon Should Absolutely Have Voice Acting By Now
Pokémonis easily one of the most profitable video recording game franchises of all time and is typically one of the best - betray games on any give Nintendo platform . So , it continue utterly confuse that Nintendo still has n’t added voice playact to any of thePokémongames , includingScarlet and Violet . Instead of impassioned language and key moments being redeem by majuscule voice actors , player just sit through awkward silence as euphony attempts to elevate the scene to little succeeder .
The lack of spokesperson performing is just ludicrous at this point , especially asPokémonhas some cutscenes that would justify it , even if they are n’t up to the same standard as , say , theXenoblade Chroniclesseries . The Gen 10Pokémongames require to tot part pretend , even if it is for every character other than the player , otherwise it will stop feel like a AAA series worth the price of admission .
1The Massive Open World
Pokémon Is n’t Ready For An Open World
It was great to see Game Freak attempt something challenging withPokémon Scarlet and Violet’sopen world , especially as it well accommodated multiplayer , which is something lover have wanted for a very foresighted time . However , Scarlet and Violetbuckled under the exercising weight of that ambition , with their subject - world proving to be little more than an empty expanseoccasionally interrupted by a handful of noninteractive pretty scenery .
One incredible postgame feature in the Pokémon dealership has been abandoned by late Generations , but the next could do more than just revive it .
Custom Image by: Tom Wilson
It is clear that Game Freak is not well - fit out to create such a huge open world yet , and still needs more time practicing with small areas like inPokémon Legends : Arceus . That ’s why the Gen 10Pokémongames should ditch the candid - world example and either return to the open zones ofPokémon Legends : Arceus , or the more linear and good - structured route of the honest-to-god titles or evenPokémon Sword and Shield .
Source : Nintendo UK / YouTube
Summary
Spanning over twenty - five years , Pokemon , known as Pocket Monsters in Japan , is the multimedia system franchise created jointly by Nintendo , Game Freak , and Creatures . Conceptualized by Satoshi Tajiri in association with Ken Sugimori and Junichi Masuda , Pokemon is set in fictional earth where hoi polloi experience together with tameable animal sleep with as Pokemon . Humans who catch , raise , and battle the animal are known as Pokemon Trainers . They point out on extensive journeying across their Continent to raise their Pokemon with the ultimate goal of competing in tournaments to become the champion . Pokemon cross several massive properties , from a long - running exalt serial to a successful trading card game , to the medium that started it all , telecasting games . In addition , Pokemon began the " two - game " trend where two version of a game would exhaust and include different Pokemon / characteristic between the version , encouraging players to contact up with others and trade so they could " catch ‘em all . "