There ’s nothing quite like stepping into a game inThe Legend of Zeldaseries for the very first time . There ’s this spirit level of uncertainty whenever you set out a new adventure , as you ’re never trusted what could be hiding around the niche . Whether you ’re have your way through the dungeons , or simply spending time tackle a range of minigames , there ’s this invariant component of surprise as you stumble upon eachZeldagame ’s many secret and rewards , making the experience so exceptional .

While I ’m no alien to revisit titles in theZeldaseries , I ’d be lying if I enounce I got that same agitation and suspensegoing into repeat playthroughs . While there ’s still a quite a little of use to be had when revisitingZeldagames , I no longer have that same determination to in full research as I once did , now that I ’m cognizant of what awaits me . Yet , there ’s one feature that theZeldaseries bring out 23 geezerhood ago that adjudicate this take , and I think it ’s time that the mode makes its triumphant return .

Master Quest Is a Completely Different Experience

It’s More Than Just A Simple Hard Mode

in the beginning released in 2002 as a bonus for player who pre - orderedThe Wind Waker , Ocarina of Time ’s Master Quest can be easily err for a simple hard mode . While Master Quest does have you encounter more difficult enemies at earlier full point in the game , adding a great challenge , the mode still follows the same social system and tempo as the original Ocarina of Time , making its accession feel like an reconsideration on the aerofoil . However , that all changes once you first ill-use foot into a dungeon .

While the Master Quest was first released in 2002 in Japan , it was n’t made available in the U.S. until 2003 .

All ofOcarina of Time ’s dungeons are completely altered in the Master Quest , from its overall layout to the puzzler that you ’re required to work . The puzzles and layout within the Master Quest ’s dungeon are made to be significantlymore difficult than the originalOcarina of Time , forcing you to be more conservative and attentive to your environment to regain the right-hand solution . That ’s not to mention the extra item that are required so as to assoil the dungeons , advance further exploration of the overworld for its many reinforcement .

Link, Gonodorf and Zelda form Ocarina Of Time

Ocarina Of Time bequeath us with a lot of questions and many mystery , and even Miyamoto agrees that it left everyone feeling a bit ungratified .

What I find so tonic about Master Quest is how it directly challenge familiarity . Stepping into the first altered dungeon provides this mix of bafflement and surprise , asI quickly realized that I would need to rethink my approach to how I tackle these dungeon if I had any hope of proceeding . Unlike a more typical version of a hard mode that merely ups the ante , Master Quest seeks to declare oneself an entirely original challenge , and in doing so brings back that unfamiliarity and suspense that a first playthrough provided .

Few Zelda Games Offer The Same Kind Of Hard Mode

Almost No Other Titles Have Their Own Version Of The Master Quest

Ocarina of Time ’s Master Quest serves as a perfect templet for otherZeldagames to follow . The major changes that Master Quest makes to dungeon layouts and puzzlesprovide further boost to exploration and experiment as you ’re once again oblivious to the reward and dangers that await you . Master Quest found a thoroughgoing solution to keep the same interlocking and interactivity for repeat playthroughs . Yet , it remain an unusual person within theZeldafranchise .

Not all entries in theZeldaseries extend an substitute hard mode , meaning that the experience rest selfsame with every playthrough . The few games that do include a arduous trouble , such asTheWind Waker HDorBreath of the Wild , tend to offer minimum change to the original experience . Additions like tougher enemies or fewer opportunities to replenish health are often very simplistic , lacking the ingeniousness and creativity that made Master Quest find so refreshing to act as .

The only title of respect with a mode that bears any resemblance toOcarina of Time ’s Master Quest is the originalThe Legend of Zeldafor NES . Upon completing the initial campaign , you have the chance to play the Second Quest , where new dungeon are placed in alternate locations in the overworld .

Link from Ocarina of Time drawing a bow in front of the key art for Ocarina of Time 3D, showing Link riding Epona.

That ’s not to say these alternative modes do n’t force you to reconsider your attack . For object lesson , the lack of hearts put down by enemies inTwilight Princess HDor theLink ’s AwakeningSwitch remakewill course make you more cautious , especially when you chance yourself in the thick of a fighting encounter . However , that sense of acquaintance is inescapable , and despite the large challenge these harder modality may provide , I always notice myself want more after finish a repetition playthrough .

Master Quest Should Become A Zelda Series Staple

Master Quest Would Add Replayability To Titles

What makes Master Quest such an idealistic feature to be included withfutureZeldagamesis the incentive for replayability . The mode ’s alternative dungeon layouts are n’t just a round-eyed way to increase difficulty , but they offer an original challenge , encouraging you to experiment and research in the same manner you would have done on your first playthrough . Master Quest maintain that same curiosity and thirst for adventure in a direction previous Zelda entries fail to achievewith their more straightforward hard mode , making it far well-fixed to revisit .

The Legend of Zelda : Ocarina of Time ’s 1998 prequel comic give more circumstance for the game , let in Link ’s origin , make the plot more meaningful .

That ’s not even considering the ways in which futureZeldaentries could amplify on what Master Quest establish . For example , the alter layouts and puzzles ofOcarina of Time ’s donjon could also be apply to other quests or secrets in the game ’s overworld , while the localisation of sure key items could also be commute . Master Quest offer the groundwork for futureZeldaentries to create with child uncertainty and curiosityduring a repetition playthrough , further encourage you to revisit the games .

Dune Awakening placeholder for beta concerns piece

It ’s hard to say whether futureZeldagames will enforce their own versions of Master Quest . Even then , I stay in awe of the creativity and originality that a mode like the Master Quest can offer to an already starring title likeOcarina of Time . Its change not only give me that challenge that has dwindle away with each subsequent playthrough ofOcarina of Time , but have restored that upheaval and determination to research that I see during my first playthrough , take a crap Master Quest a great likely increase to futureThe Legend of Zeldatitles .

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Heralded as one of the greatest games of all time , The Legend of Zelda : Ocarina of Time is an action - adventure secret plan and is the first in the franchise to transition into 3D. Players take on the character of Link , a unseasoned son send off on a quest to save the world from the evil Ganondorf . player will switch between young and adult Link as they head to the past and the future to hold open Hyrule from its dark fate . A Nintendo 3DS version of the game was released in June of 2011 , let in improved visuals , frame rate , and movement control .

Zelda from Echoes of Wisdom with Link from Ocarina of time

Custom image by Katarina Cimbaljevic

Official artwork of Link and Ganondorf’s duel in Ocarina of Time, showing Link holding the Hylian Shield up as Ganondorf lunges toward him.

Heralded as one of the greatest games of all time, The Legend of Zelda: Ocarina of Time is an action-adventure game and is the first in the franchise to transition into 3D. Players take on the role of Link, a young boy sent on a quest to save the world from the evil Ganondorf. Players will switch between young and adult Link as they head to the past and the future to save Hyrule from its dark fate. A Nintendo 3DS version of the game was released in June of 2011, including improved visuals, frame rate, and motion controls.

Art of Link and Sheik from The Legend of Zelda: Ocarina of Time standing on a rock outcropping, fighting off a hoard of monsters.

the-legend-of-zelda_-ocarina-of-time-tag-page-cover-art.jpg

Heralded as one of the greatest games of all time, The Legend of Zelda: Ocarina of Time is an action-adventure game and is the first in the franchise to transition into 3D. Players take on the role of Link, a young boy sent on a quest to save the world from the evil Ganondorf. Players will switch between young and adult Link as they head to the past and the future to save Hyrule from its dark fate. A Nintendo 3DS version of the game was released in June of 2011, including improved visuals, frame rate, and motion controls.

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The Legend of Zelda

The Legend of Zelda: Ocarina of Time