TheAnimal Crossingseries has been render cozy experience to fans since 2001 . Of of course , there have been some hiccup along the way , but for the most part , the series ' ethos has remained intact , never faltering when it descend to offer fans the heartwarming village sim experience they ’ve enjoy from the very scratch line . That is , of course of study , outside of one exceptional feature , a slowly maturate takings that has now become the series ' greatest flaw , a huge problem for farsighted - sentence sports fan , and a glaring fault for those just commence with the most late title .

ThismajorAnimal Crossingflawhas been bogging down the series for a number of releases now , with each entry only get worsened . It has completely alteredAnimal Crossing , regrettably , not for the good , which is hugely unsatisfying to fans . However , as thwarting as it can be , Nintendo could use this issue to its advantage and apply it to completely redefine theAnimal Crossingexperience . While it may not be quite what fans bear , it is an obvious solution , particularly if Nintendo wants to take the well-fixed room out .

Animal Crossing Hasn’t Done Villagers Right In A While

They’ve Stopped Being The Focus

Animal Crossing’sbiggest flaw is its villagers , at least , at the moment . That ’s not to say that the villagers themselves are n’t corking - although there are some trulyterrible villagers inAnimal Crossing- but rather that Nintendo ’s handling of them and their integrating into the generalACexperience is short at best . Where the villagers used to be a highlight of the experience , a core constituent and a rationality to really act the game , they now feel like a subaltern lineament , an optional task with which to temporarily occupy oneself , but rarely worth in reality engross with .

That ’s because they have very little to do or say . creature Crossing’soriginal goalof fostering communication has been lost - at least between players and the villagers - in favor of prioritise gameplay and mechanical innovations . It is utterly true that a want of meaningful gameplay activities has been a huffy point for player , butimplementing more of it at the disbursement of villager interactions was not a swell move . It has leave in villager read the same banal lines over and over again , with their personalities roil down to to a fault courteous or slightly nice .

It is laborious to detest them becauseAnimal Crossing’svillagers have no personality , butter up to the player immediately , rarely challenge them , and never feel like they have a living of their own .

Key Art for Palia

It is toilsome to hate them becauseAnimal Crossing’svillagers have no personality , buttering up to the player immediately , rarely challenging them , and never feeling like they have a liveliness of their own . However , by the same item , it is concentrated to like them either . It makes their world feel entirely meaningless , which is a great shame , as for most people , at least those who enjoyed the likes ofWild Worldand even the originalAnimal Crossing , they were the merchandising point in time . It is why so many people urgently , albeit pointlessly , attempt to get their favorite villagers inNew Horizons .

Animal Crossing Could Remove Villagers Altogether

Players Could Take Their Place

The obvious solution is for Nintendo to just work hard on bring in its villager feel more crucial and more integral to the overall experience . There ’s a very good chance that forAnimal Crossing’snext game , this is on the dot what Nintendo will do , specially as it was the only genuine dominate criticism ofNew Horizonswhen it set up . However , another option , albeit one that may annoy some of the fanbase , is to withdraw villager wholly . In its efforts to expand upon the serial and capitalise on its ever - growing fanbase , Nintendo could create anAnimal CrossingMMO spin - off .

Instead of experience villagers , players could take their role , dwell towns together in small - ordered series MMO servers . This would completely mitigate the need for villager , giving actor complete control over the integral experience , and allow Nintendo to prioritise the gameplay and mechanical freedomit has been work so hard to cultivate inNew Horizons . It would also serve as the first properAnimal Crossingspin - off game- no one weigh the awful company game - that could properly search a different side of the cozy experience the series has so dead mastered .

Palia is a community sim MMO and the first title from new developer Singularity 6 . Players get in a new magical fantasy world and build a neighborhood .

A group of Animal Crossing villagers with Deidre in the middle.

It would n’t be the first intimate MMO , with game likePaliahaving already beaten Nintendo to the clout . However , there is perfectly way for othergames to inspireAnimal Crossing , Paliaincluded , as it does n’t always have to be at the forefront of the cozy scene . One could even argue that all of the gameplay conception inNew Horizononly come as a result of more gameplay - centric informal games likeStardew Valleyrising in prominence .

An Animal Crossing MMO Could Be Fun

It Would See A Return To New Horizon’s Level Of Community

Of course , anAnimal CrossingMMO would n’t be for everyone , but it could work as a side task rather than the next mainline introduction . It would also see a return to the residential area - focused experience of playingNew Horizonswhen it first come out , as that see players come together in singular ways , even though the plot arguably was n’t designed to cater to them . A curated MMO would be far well suited to recapturing that common sense of togetherness thatNew Horizonsfostered while giving Nintendo an ongoingACproject that can incessantly father receipts to aid fund the next chief secret plan .

At the very least , it is a more coherent start head for Nintendo to go in the live serve view , especially as its approach to pastAnimal Crossinggames has more or less mirror those of modern live help titles , minus all the cynical microtransactions . Getting rid of villagers and makingAnimal Crossinga completely MMO - focused experience is definitely a risky moveand one that would redefine the intact experience . However , perhaps it is time forAnimal Crossingto break traditionand sample something young , especially as its current approach has result in terrible villager anyway .

Animal Crossing ’s villagers are the highlight of the entire serial , but I was surprised to learn that one of the best is base on a noted actress .

Flick, CJ, and Daisy Mae from Animal Crossing New Horizons

Of course , as aforementioned , the good affair for Nintendo to do would be to pour more try into making its villager feel believable and personable . However , while it works on writing one thousand thousand of lines of dialogue for its 400 + villagers and create the most believable video game AI , perchance an MMO spin - off that can fund all of those hefty developing cost while leave Nintendo rooter the ultimate cooperative informal experience would n’t be such a bad idea . Nintendo has experimented a lot with its other enfranchisement , so mayhap it is time to do something radically dissimilar withAnimal Crossing .

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Animal Crossing’s Isabelle looking confused and happy with gameplay behind her.

Custom Image by: Tom Wilson

A group of players hanging out on a beach in Animal Crossing New Horizons.

Animal Crossing players gathered on the edge of a beach.

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