Control
The third - individual activity and atmospherical globe ofControlsometimes try out your cunning with interesting puzzle , including one where you have to desex an HRA machine through puncher cards . For those unfamiliar with the Federal Bureau of Control , this can be a difficult obstruction in their journey . With Jesse Faden ’s supernatural powers , you have plenty of tools to discover the right result .
This puzzle comes from the fourth main tale mission,“Old Boys Club,“where Jesse has to encounter the laboratory of Dr. Darling . Unlike many other game , Controllets you solve spot on your own without bombarding you with optical markers or obtuse automobile mechanic . You have a ton of freedom to work out the punch placard teaser , an plan of attack that many hope will continue with thehighly previse sequel in the time to come .
In its latest fiscal earnings report , developer Remedy revealed that a sequel for Control has officially entered the " early conception " stage .
Punch Card Puzzle Solution In Control
The first footstep toward solving the puzzle is tocollect all five slug cardsin Dr. Darling ’s lab . The intricateworld - building ofControl ’s settingcan be a bit confusing , but you should have plenty of time to research this distance to incur what you need . you may find four of the cards in these locations :
The final slug menu can be discoveredon the windowsill in the upper parts of the laboratory , which is just up a nearby set of stair where you found the fourth card . Several terminals in the laboratory are also all-important to solving the puzzle , with four on the first floor and another on the 2nd . Each depot must be geminate with a specific card free-base on the pattern of the items you ’ve just spent some fourth dimension collecting .
The trope above exhibit every card in the lab with a telephone number above it indicating which terminal they should be inserted into . However , you’re able to also figure this out by enquire the whiteboards in unlike rooms of the surface area inControl . With this info in mind , the proper locations for each card are :
terminus
Correct Card
Terminal # 1
The card with its upper - correct corner filled in pitch blackness .
terminus # 2
The identity card whose center is completely filled in black .
Terminal # 3
The card that does n’t have either its sides or center replete with black .
end # 4
The card with every side fill up with black except the bottom .
Terminal # 5
The card with its upper - left corner filled with black .
plot with extrasensory mysteriessometimes leave too many hints that make mystifier like this one inordinately easy to figure out . However , the lack of initial guidance here makes the solvent sense like a much bigger accomplishment once you decode dissimilar context clues . tuck all the right card into the right terminals will fix the HRA simple machine inControland let you continue to discover challenging challenges .