The nextDungeons & Dragonsanthology will let in several adventures meant for solo manoeuvre . by and by this summertime , Dungeons & Dragonswill releaseDragon Delves , a new adventure anthology featuring 10 adventures . Each dangerous undertaking will focus on a different sort of either chromatic or metallic flying dragon , with supplementary textile providing a look at each dragon ’s visual tone over the course of 50 years ofD&Dmaterial . One primary focus ofDragon Delvesis that the book tapped a unlike creative person for each escapade , ply the Holy Writ with a unique flavour that skews away fromD&D ’s stock sign of the zodiac artistic production panache .

Recently , Dungeons & Dragonsopened pre - orders forDragon DelvesonD&D Beyond . The merchandise page include a itemisation of its table of contents , which give away an interesting choice morsel of information . Tthree of the adventure in the book , each of which is focused around a unlike kind of metallic tartar , aresuitable for play with a " solo player " instead of mathematical group play . No further elaboration was provide on how these adventures are made with solo thespian in mind .

Why Dragon Delves' Solo Adventures Are A Big Deal For Dungeons & Dragons

Wizards Of The Coast Has Not Released Many Solo Play Adventures

Dungeons & Dragonsis typically mean to be act in a grouping , with most pre - built encounters balance around deliver four musician characters . While muckle of third - party material has featured escapade meant for one DM and one player , Wizards of the Coast has release comparatively few mathematical product focus on this playstyle . TheD&D Essentials Kit , released back in 2019 , boast optional rules that allow a instrumentalist to control several Sidekicks to help flesh out a party of adventurers . These rule were later on flesh out inTasha ’s Cauldron of Everythingbut have not been expanded upon since .

New Dungeons & Dragons players may see developing relationships with NPCs and causes as a weakness , but play thrives on connexion and convictions .

Specifying that an risky venture is suitable for solo gaming is a liberal departure forDungeons & Dragons . presumptively , these dangerous undertaking are still made for use by one DM and one other musician ( truly solo TTRPGs do exist , but they are typically build around a journaling experience ) andfocus on non - combat choice . It ’s illustrious that all three adventures focus on pursuit that could conceivably be solved without combat . One adventure involves rescuing a atomic number 79 flying lizard wyrmling from a cottage made of confect , while another ask finding the verses to a lost birdsong to restore a part ’s farmland .

Avoiding D&D Drama & Conflict Is One Of The Worst Mistakes A Party Can Make - Cover art from 2e Advanced Dungeons & Dragons Skills & Power supplement book

Our Take: D&D Continues To Move In New Directions

Solo Play Is Just One Of The Ways D&D Is Pushing Boundaries

keep & Dragonsis for sure trying new thing with the release of its revised 5th variation ruleset , and solo playing period seems to be another avenue for emergence . One of the biggest hurdle to playingDungeons & Dragonsis trying to get a group of players together on a coherent basis , so publishing adventure that can be played with a smaller group of players is an interesting elbow room of tackling this job . I’m singular how these solo adventures will play out , especially as it seems likeDragon Delveswill already be a major going forDungeons & Dragonsin several ways .

rootage : D&D Beyond

D&D Spellfire Art

A character holding a trunk in art from Eberron: Forge of the Artificer

Dungeons and Dragons: Dragon Delves box

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