Helldivers 2

After ab initio take a lukewarm opinion on it , I now think the R-36 Eruptor is the best basal weapon system inHelldivers 2 . It ’s largely a topic of opinion , and practically every heavy weapon in the plot is feasible afterlast year ’s mega buff temporary hookup , but I ’m actually a slight surprised developer Arrowhead Game Studios has made the Eruptor so hefty . It ’s not game - breaking by any means , but its latest buff has sent it to the upper echelon of primaries , and it ’s actually introduced me to new and exciting strategies .

Ahead of theBorderline Justice Premium Warbond , an update has bring a new round of changes toHelldivers 2 , including some unannounced additions like urban maps on the Automaton front and a new variance of Factory Strider that has a stratagem scrambler on its back . Among the many pinch in Patch 01.002.200 is asignificant buff to the R-36 Eruptor . The bolt - action rifle was introduced with the Democratic Detonation Warbond , acquire full advantage of the stem to give the Helldivers a new toy that fires explosive round . Almost a twelvemonth by and by , though , there ’s a new near torpedo after the March 2025 update .

The R-36 Eruptor Is The Most Versatile Primary Weapon In Helldivers 2

Anti-Infantry & Anti-Tank

According to the March 2025 update patch notes onSteam , the Eruptor was changed in two meaning means . First , the armor penetration of its rocket was increased from the third level , medium armour penetration , to the fourth , heavy armor incursion . This create the R-36 Eruptor the first and only chief weapon in the secret plan to have heavy armour insight , a compartmentalisation normally reserved for support weapon .

The 2nd major change to the Eruptor ’s demeanour is its projectile lifespan value , which was increased from 0.7 to one second . This means when you burn down the weapon , the explosive round can travel roughly 43 % further than it could prior to the March 2025 update before it ’s forced to detonate . Increasing this aloofness alone assure the Eruptor is even better at what it was design for : tenacious - range engagements .

tote up secluded new missions and foeman changes has been a hallmark of Helldivers 2 , and the most recent plot notation has added the best change of all .

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These two changes combined make it incredibly lethal from a distance , able tonot only take down intermediate - armored enemies like Devastators , but at the same time clear out the surrounding light - armored chaff enemies thanks to its volatile round . Part of this crowd restraint strength comes down to RNG , since the Eruptor ’s explosions use shrapnel missile , but it ’s largely negligible , since taking down a patrol from distance will take a few shot anyway , increasing the likelihood of stir terms .

with child armor penetration also makes the Eruptor a serviceable anti - tank artillery . Well - placed shots will allow you destruct an Automaton Shredder Tank ( through the top of its turret if it ’s facing you ) or an Illuminate Harvester ( directly into the eye ) in a exclusive guesswork . The Eruptor will also short-circuit Terminid Charger and Charger Behemoth armour , and even damage many part of a Bile Titan or a Hulk .

Although they ’re the hardest area to hit , aim for the heads on Bile Titans and Hulks when using the Eruptor .

A Helldiver surrounded by Illuminate and Automaton enemies.

Custom image by Katarina Cimblajevic

If that is n’t enough to prove its versatility , the Eruptor can also ruin Bug Holes and Fabricators , provided you aim for the release on the latter . Despite its many United States , though , the Eruptor does not undertake success , and can be tricky to use , especially at a very long range . Its projectile focal ratio is quite slow , so hitting a specific weak full point from far by ask you to lead your targets by a substantial gross profit .

Don’t Try To Use The Eruptor At Close Range

Its Fatal Flaw, Literally

NoHelldivers 2weapon is unadulterated in every post , though , and the Eruptor ’s greatest shortcoming is fighting at close quarter . While its slow rate of fire and poor handling will ensure you get swarm , the real kicker is its explosive ammo . accidental are par for the course of action in the Second Galactic War , butyou’ll be wasting perfectly capable Helldivers by muck up yourself upshooting at close - range hostiles .

If your own shrapnel does n’t rip up you , the explosion itself will knock you down , making it well-to-do for surviving melee aggressor to close in . This may get you in a sticky spot on the Terminid and Illuminate straw man , but loadout craft is a Brobdingnagian part of succeed at higher trouble levels inHelldivers 2 , so choosing the right strategems and making trusted you have good team synergy should beak up the morass . When wager the Eruptor , ask to fill a sniper role on the squad .

Best Stratagems To Run With The R-36 Eruptor

It’s Practically A Support Weapon

Prior to the March 2025 update , I was fond to the basal weapon that largely let me disregard refilling ammo . Depending on which cabal you ’re fighting , the Sickle and the Blitzer both couple well with the Arc Thrower , my favourite support weapon , so for a long time I concentre on crowd control . This is not the Eruptor ’s strength , though , so I ’ve had to re - joyride my coming follow the update .

disregardless of your single finish in any give mission , though , you first have to figure out the aforementioned near - tail conundrum . Sidearms can take out individual stragglers , but will likely permit you down in a swarm , soI calculate the best options to pair with the Eruptor are the Stalwart and the Flamethrower . I was already a sports fan of the Stalwart , so I elect to bring it on most commission with the Eruptor . Its light armor penetration is n’t particular , but it ’s easy to handle , has plenty of ammunition , and deals with bunch of chaff enemy quickly .

Next , I looked at fill out objectives . I was on the bot front fighting off invasion for the Major Order , and settled on the next three stratagems to go with my Stalwart : Eagle Strafing Run , Eagle Airstrike , and Machine Gun Sentry . They ’re all low - level stratagems , and do n’t appear to be particularly savage , butthey’re bang-up for keeping a low visibility and stay nimble . When upgraded , you ’ve got a total of eight Eagle work stoppage with these contrivance before you need to re-arm , and both the Strafing Run and the Airstrike can demolish fabricator .

Helldivers 2 soldiers holding an Eruptor rifle ready to fire.

Helldivers II is the follow-up to the 2015 multiplayer top-down single-player/co-op shooter from Arrowhead Game Studios. The sequel, which has shifted gears to a third-person shooter format, drops players into the boots of elite super-soldiers who fight to protect Super Earth from invading alien forces while taking the fight to those who threaten the “democracy of Super Earth."

The Eruptor can take care of storyteller from the right slant , but it ’s often pretty loose to sneak up to an outstation and destroy it with Eagle strikes before the foe can discover you .

The Machine Gun Sentry could easy be swop out – the Gatling Sentry has a bit more firepower , and the Autocannon Sentry can calm down any anti - tank trouble you might have – but I chose it largely because of its little cooldown . If you ’re strictly going for objectives , there ’s no need to waste your time end firefights , and the Machine Gun Sentry is great at bring the foe ’s care so you could break ancestry of mess and move on .

The Eagle Cluster Bomb is also a sound relief for the Strafing Run if you need to quickly take out patrol .

Helldivers

All that said , the Eruptor being so versatile allows for a lot of magnetic declination in your scheme . practice more lookout man if you desire to support your teammates , or bring the Recoilless Rifle or Expendable Anti - Tank if you ’re worried about the big fellas . With the EAT in particular ( or the Railgun ) , a Guard Dog might help keep the swarm at bay since you wo n’t have a close - range weapon .

Regardless of your loadout , the most important affair when start the Eruptor is to be cognizant of your surroundings;you always need to engage at a distance , and vote out enemies before they can get too near . I find it best to nonplus with teammates , but bide on the fringe of firefights , and always seem for high earth , since the Eruptor ’s scope has three level of zoom . With everyone else fire swelled guns , it ’s easy to take out a lot of medium - sized enemies with well - place scene from the Eruptor while remaining inconspicuous inHelldivers 2 .

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Helldivers II is the follow - up to the 2015 multiplayer top - down single - player / co - op hit man from Arrowhead Game Studios . The sequel , which has shift geared wheel to a third - person shooter data format , drops players into the boots of elite super - soldier who struggle to protect Super Earth from invade alien forces while taking the fight to those who threaten the " democracy of Super Earth . "

Four Helldivers surrounded by Automatons and Terminids.

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