Grand Theft Auto 6
Grand Theft Auto 6is already going to have a tough metre live up to its hoopla , and the success ofRed Dead Redemption 2isn’t doing the game any favour . Red Dead Redemption 2was a stunning achievement for Rockstar , and remains widely praise and highly well-thought-of . Although it may not be completely fair to compareGTA 6toRed Dead Redemption 2 , I still think it will be a moment difficult not to make mental comparisons between the two while playing .
IfGTA 6is to stand a probability at a similar receipt toRed Dead Redemption 2 ’s critical acclamation , it will demand to learn from the best feature fromRDR2 . While things wo n’t necessarily translate one - to - one fromRed Dead Redemption 2toGTA 6 , there are still valuable design lessons to be learned from Rockstar ’s last big secret plan . However , GTA 6will also demand to make some intentional deviation fromRed Dead Redemptionif it want to outdo it .
10The World Needs To Feel More Alive
GTA’s World Can Feel A Little Empty
One of the in effect aspects ofRed Dead Redemption 2is that its mankind feel alive . Even in the empty stretchability between populated areas , there are enough NPCs and wildlife that these section of the world do n’t palpate empty . Even though it definitely has more open infinite thanGTA 5,Red Dead Redemption 2manages to feel more like a living globe because of the manner you could interact with it .
Grand Theft Auto 6 ’s price seems to be the center of public debate , but if it really does remove the mythical $ 100 cost stop , the industry will change .
A liberal part of this was down to howNPCs act inRed Dead Redemption 2 . InGTAgames , modal citizens seem to survive solely to scream and runaway . WhileRed Dead RedemptionNPCs sometimes play similarly , they do more than just take the air up and down the street waiting for something to terrorise them . WhileGTA 5 ’s NPCs are n’t completely devoid of life , they are a far shout fromRDR2 ’s in term of feeling like actual people actually doing thing . IfGTA 6wants to compete , it will require more business for NPCs to be doingin the background .
9There Should Be More Interior Locations In GTA 6
Buildings Often Just Feel Like Facades In GTA 5
Part of what helpsRed Dead Redemption 2feel so immersive is that its building are more than pretty facades , or obstacle to dodging while motor . Many of the game ’s buildings have to the full realized interiors , and this is n’t limited to ones that are purely link to a specific mission . As beautiful asGTA 5 ’s Los Santos is , the buildings start to melt into the backdrop after a while , feeling more like gracious - looking walls than anything else .
Now , Red Dead Redemption 2does have a Brobdingnagian advantage overGTA 6when it comes to being able to design national locations . Apart from Saint Denis , mosttowns inRed Dead Redemption 2have fewer than 15 or 20 buildings . In contrast , GTA 6 ’s Vice City is a in full agnize modern location with hundreds of building . While I therefore do n’t expect the same proportion of interior locations , it would still be skillful ifGTA 6put in the effort to make its buildings feel more like real places you may go and not just barriers to doss into .
8GTA 6 Needs Something Like RDR2’s Camp
Red Dead Redemption 2’s Camp Provides Great Character Moments
InRed Dead Redemption 2 , you have a camp where the main NPCs in the game drop most of their clip . They do n’t just seat around waiting for Arthur to derive speak to them , rather they will be having conversation , doing jobs around coterie , or even dance or performing games . This makes them feel much more awake than your typical video plot NPCs , and does a good deal to humanise them , which is a huge welfare to the game ’s floor .
When you want to interact with an NPC inGTA 5 , you have to trip to their consecrate locating , which triggers a scripted cutscene . They and you will also gossip on the phone sometimes , or while sit in the car together during missions . However , outside these written moments , they fundamentally stop existing . GTA 6would gain a lot from having places where NPCs hang out and do things without call for the actor to kick - start a fit or mission . This would aid them finger more like real people as match to props for your story .
7Characters In GTA 6 Should Be More Than Caricatures
Characters In GTA 5 Are Much More Shallow Than In RDR2
IfGTA 6wants to reach the same heights with its story asRed Dead Redemption 2 , then it may also need to give its characters a chip more profoundness . Many of the characters inGTA 5feel like shallow caricaturesrather than factual people . While I am adoring of some of these character for what they are , it ’s hard to care about them on the same level as the persona fromRed Dead Redemption 2.GTA 6would benefit from humanise its part a bit more , even if they are still sillier and more magnified thanRDR2characters .
borderland 4 got a acquittance appointment at the State of Play , which some fans think could be a hint towards GTA 6 ’s because of their shared parent company .
I could see this being a bit of a contentious point , asGTA ’s satiric tint is part of the appeal . I would n’t want to seeGTA 6try to be as striking asRed Dead Redemption 2overall in the interest of hold its key signature tone . Still , I would care to have a fleck more of a understanding to care about the main form ofGTA 6 , even if that means dialing back some of the comedic elements fromGTA 5 .
Custom image by Sean Migalla
6GTA 6’s Use Of Space Should Feel Intentional
Red Dead Redemption 2 Captured Its Setting’s Feeling With Its Use Of Space
One thingRed Dead Redemption 2does is make its unpopulated areas interesting to search . Part of this is just becauseRed Dead Redemption 2has beautiful locations , but it ’s also becausethe biz ’s economic consumption of empty space feels intentional . It is used to evoke the intuitive feeling of the frontier still mostly being untamed commonwealth , a feel that would n’t be present if the game had placed all its independent areas closer together on a small map .
My promise would be thatGTA 6will use its space as effectively asRed Dead Redemption 2when it comes to creating a feeling for Vice City . This does n’t have to think the metropolis is overly large or spread out likeRed Dead Redemption 2 . If anything , I think less empty space and a smaller function would probably do a better business charm the feeling of a lively urban country .
One complaint I ’ve always had withGTA 5 ’s map is that a lot of the places north of Los Santos feel empty and tack on - on . I would go for thatGTA 6doesn’t finger the need to include boring sections of the mapjust so it can sport having a gravid mathematical function . I ’d much rather its place was used effectively in a room that capture the tone that the plot is trying to create .
Grand Theft Auto VI is an installment in Rockstar Games' wildly successful franchise. Set in a new location after the events of Grand Theft Auto V, VI will see players arrive in a new sprawling city where they can explore the world they want while completing various story and side quests while taking whatever vehicles players desire.
5GTA 6’s Combat Should Feel More High-Stakes
Red Dead Redemption 2’s Combat Feels More Impactful Than Previous GTA Games
armed combat in Rockstar ’s main game series rarely feel difficult . It largely boil down to snapping between foeman with the generous auto - lock chamber feature , tilting the right stick up more or less to land a headshot , then repeat . WhileRed Dead Redemption 2 ’s combat is n’t necessarily much more difficult thanGTA 5 ’s , it still does a better job creating a sense of danger .
This is partially due to the limitations of the guns used inRed Dead Redemption 2 . More frequent reloads and slower fire charge per unit create more moment of stress in gun struggle , becausethere is just enough time between dig for you to finger uneasy . However , reload speeds are n’t so slow that you get blase while waiting .
Rockstar will be gearing up for its next game after GTA 6 , and many may need it to be Red Dead Redemption 3 . However , it should be something else .
Although it may be hard forGTA 6to full recreate this tactual sensation with forward-looking weapon , I still desire that the secret plan has some way of making its fight experience more interesting thanGTA 5 ’s . Whether it ’s smaller magazine sizes , or even quick fire rates which take more frequent reloads , it would be nice to have a way to make similar moments of tension during firefights . That way , combat can be a bit more exciting , as oppose to being too nimble to be satisfying .
4GTA 6’s Characters Should Have A Good Reason For Living A Life Of Crime
Good Character Motivation Can Make GTA 6’s Story Stronger
One ofRed Dead Redemption 2 ’s greatest strengths is its characters . Whether or not I agree with their activity , I can always understand why characters are take certain action mechanism because they all have right motivation . Here is a group of hoi polloi who find their way of life of life is under menace , and who have likely done too many unsound thing to seamlessly incorporate into the rigid agency of life quickly encroaching on the frontier . This makes them both more understandable and more complex than a character likeGTA 5 ’s Trevor , who simply seems to revel in violence .
I think a satirical plot likeGTAhas a fate of good path to show why a character living in modernistic - twenty-four hours America might feel tempt to bend to crime , similar to howRed Dead Redemption 2captures the motivating of its felon . GTA 6 ’s trailer already did a good problem setting this up by showing Lucia aim out of prison . Ex - convicts can have a pretty heavy sentence finding study in the United States , which often incentivizes them to return to criminal action as a room to pay for the cost of living .
GTA 6could set itself up for a firmly - hitting satireif it tackles modern issue like this . By being determine in the current day , its story could feel even more relevant and impactful thanRed Dead Redemption 2 ’s . It would be a bit of a disgrace if the biz backslid into the entertaining , but finally shallow critiquesGTA 5levied at Hollywood and famous person culture .
3GTA 6 Should Lean Into Its Setting
GTA 6’s Setting Should Feel As Authentic As RDR2’s
Red Dead Redemption 2does a great job leaning into its distinct mise en scene , both in terms of the time period and the locations . Even within the game , its setting each have a distinctly different feel to them and are rooted in the culture of the real - life-time settingthey are meant to emulate . A good example would be howRed Dead Redemption 2 ’s KKK meetingsare found in areas that represented the American South , where the Klan was more predominant at the time the game takes billet .
It would be decent to seeGTA 6taking the same degree of aid to capture its unequalled scene . Vice City hopefully wo n’t just find like a re - skinned Los Santos fromGTA 5.I’m hoping that the game does n’t just look more like Miami than LA , but also captures the cultural element that make the urban center feel so different .
2GTA 6’s Online Content Needs To Be More Interesting
Red Dead Online Isn’t A Good Example Of How To Do Online Content
For all ofRed Dead Redemption 2 ’s successes , one big failure is its online mode . I ’ve seen complaints about it being buggy , and low - story musician being easily target by more potent ones . Honestly , I never got far enough into it to experience any of these issues myself , because I foundRed Dead Onlineto be too dull to stick with .
Red Dead Redemption 2 has easy become one of the greatest Westerns ever made thanks to one vantage that only it could ever have .
GTA 6could easily upstageRed Dead Redemption 2 in the online departmentby having more engaging gameplay . fortuitously , GTA 6already has a jolly strong framework for online contentedness inGTA 5 , whose online aspects are still going potent all these years after the secret plan ’s original release . While it may be operose for some long - time fan to leave behind theirGTA Onlineprogress for the new plot , I ’m sure many ( myself include ) will be excited to experience a new scope for it .
1GTA 6 Needs To Embrace Its Differences From RDR2
GTA 6 Should Learn From RDR2, But Still Feel Different
Although there are heap of things that I thinkGTA 6should take fromRed Dead Redemption 2 , it should always do so while keeping the differences between the games in judgment . While require ideas like the camp fromRDR2,GTA 6would manifestly call for to feel a manner to adapt it for the new mise en scene . Maybe it ’s an flat complex where characters hold up , or a bar where they all hang out . However Rockstar select to update theRDR2concepts , they should feel authentic to theGTAsetting .
It ’s also important that , whileGTA 6should emulateRed Dead Redemption 2 in sure way , it should n’t palpate likeRed Dead Redemption 2.Grand Theft Auto 6still needs to have a distinctly lightheartedGTAtone , and pore on more contemporary proceeds . Hopefully Rockstar can find a safe balance between taking what worked and making fresh characteristic .
Grand Theft Auto VI is an installment in Rockstar Games ' wildly successful franchise . go down in a new location after the events of Grand Theft Auto V , VI will see player arrive in a new sprawling city where they can explore the world they want while make out various story and side pursuit while take away whatever vehicles players desire .