Schedule I

The Bungalow is one of the former ( and one of the smallest ) properties you have access to inSchedule I , but with an middle for item and some deliberate consideration , you’re able to automate your entire operation there and pull in enough money to upgrade relatively cursorily . As you roleplay throughSchedule I , you ’ll have multiple opportunities topurchase a mixed bag of different propertiesfrom Ray ’s Real Estate . Each belongings is apparently big and better equipped than the previous , but costs more money . Your eventual goal is to increase your real estate holding , building a bighearted operation that makes you rich more quickly .

One of your curt - term goals , each fourth dimension you buy a new property , should be tooptimize its operation , ideally get it to a province of full automation . In full automation , a property fundamentally runs itself -your employees and dealersmake and sell your product with functionally zero input from you , the player , so you ’re gratuitous to explore the world ( including everythingadded in the April update ) and enjoy your money any way you require . It may take a bit of trial and erroneous belief to get to the stage of full mechanisation , though , and even then , problem may arise from time to time .

Best Bungalow Setup For Full Automation

An Overview

you’re able to buy the Bungalow from Ray ’s for $ 6,000 , and can fit up to five employees inside at a time . You ’ll want to use one of its three suite as a bedroom -the northmost elbow room is perfect . It can accommodate six beds - one for yourself - fairly well . You may also be able to squeeze a couple of storehouse wheel in there , but you do n’t need them from the moment you buy the bungalow . If you ’re low on Johnny Cash , you may always buy some later .

Movie Games trust docket 1 is too similar to their hit Drug Dealer Simulator serial , and they want those similarity to be inquire .

We ’ll be position up the Bungalow as a dope operation , which should be pretty accessible to you at this early stage of the game . It ’s possible to turn this prop into a meth lab or else , but I ’d urge waiting until you could give a small more using up and a little redundant space to switch over into a full meth operation .

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You ’ll require to grade moisture - keep potsall throughout the other box way . Start with eight to ten ; you may always tot more later . Place a intermission rack above each one , and mount a grow luminosity on each of them . range a trash can near the center of the room for easy entree . contribute mixing stations wherever you may spare the outer space ; you may localize them in front of shelves , and the workers can still get at both .

check that you leave plenteous room for yourself and your employees to move throughout the Bungalow . I recommend three quarrel of bay window and farm light : one against each wall vertical to the doorway , and an gangway in the middle .

Finally , you ’ll want to turn your kitchen into a sort of improvised storage and packing material space . Place repositing shelves two late on the wallsnext to the doors if you desire ; this can hold off until subsequently if you ’re anxious to get started , or would rather save up before buying more supplies . Put a packaging station in the centre of the room .

A character giving a suspicious sideeye outside the Bungalow in Schedule I.

This intact frame-up should be about $ 12,000 , depending on how many potful and shelves you pick out to start with . It should pay for itself ( and then some ) in the first week or so of surgical procedure .

How To Assign Employees & Supplies

Who To Hire & Where To Put Them

Before you lease anyone , spend some time placing all the supplies you ’ll necessitate intuitively . In other words , keep seeds , land , and plant food near the grow way , jars and cup of tea near the packing elbow room , and whatever mixing ingredients you want for your preferred form flop next to your mixing Stations of the Cross .

If you ’re strapped for hard currency and need to make a quick buck , speak with Mick at the Pawn Shop in Schedule 1 , but be careful to not discomfit him .

Now , you may start contribute in some employees . To start with , you ’ll want at least one plant scientist , one chemist , one cleaner , and one manager . arrogate the cleaner to the food waste can you placed in the grow way , and give the botanist all the supplies they ’ll need , in add-on to all the grow crapper in the room . attribute the pill roller to the merge machines , and the animal trainer to each of the mixing station .

Schedule 1

you’re able to assign one proletarian to multiple place by have shift while you press them .

In this State Department , you’ll have to help out a piece by keeping jounce and bags moving to and from the packing station . However , once you’re able to open it , you’re able to hire a second handler to do that business , thereby accomplish full mechanisation .

With that , your drug surgery should fundamentally run itself , as long as you keep your employees paid . I urge pay them in advance whenever you’re able to to stave off any unexpected dislocation . But as long as you keep everything running swimmingly , this setup will help you make slews of hard currency inSchedule I.

Mick will buy things from you at the Pawn Shop in Schedule 1.

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Gaming

Schedule I

PC Games