South of Midnight
There are fourteen chapters inSouth of Midnight , each develop Hazel ’s story and the intricate traditional knowledge of the secret effect around Prospero . Progressing throughSouth of Midnight , you’ll observe that a vast part of the gameplay includes tracking down dissimilar types of collectible items , such as readable notes and glyphs , wellness strand , Floofs , tin flips , and more .
If you manage to track down allthe 2000 + collectiblesin the secret plan , you ’ll unlock a variety of different achievements . Here , I have briefly examined each chapter and the other magical objects and collectible items . decipherable collectable are abundant inSouth of Midnight , but they add a layer of profundity to the story that makes them deserving tracking down if you enjoy the storey .
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South of Midnight Chapter 1: Night Of The Flood
Sink Your Hooks Into South Of Midnight
In Chapter 1 ofSouth of Midnight , " Night of the Flood , " you ’re preface to Hazel as a hurricane attain her townspeople . You ’ll check on some of her kinky neighbors , see some ominous goings - on , andtrek through the storm to Bunny ’s mansionon the other side of Ithiel Town .
South of Midnight uses an auto - save feature for onward motion , and does not provide for manual saves . Thankfully , those auto - save are somewhat frequent .
In Chapter 1,Hazel realize approach to magical Hooks , enable her to interact with unusual strands in the globe . The chapter sets a mystic , Southern - Gothic whole step that makes the game particular . You ’ll also be introduce to your first readable collectibles as you wake up after the storm .
Storybook
Night of the Flood
Magic Object
Custom image by Katarina Cimbaljevic
Hooks
Readable Collectibles
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South of Midnight Chapter 2: Other Voices, Other Looms
Fight Your First Haints & Learn Some Cool Moves
In Chapter 2 , Hazel learns her first spells and picks up her next charming physical object . You ’ll discover Strand Push and Pull , and have your first of many chance to switch a Sn . Tin flips are another common collectibletype inSouth of Midnightthat command you to use Strand Push toflip over the aluminum panel dot around Prospero . Hazel fights her first Haints in Chapter 2 and introduces the core armed combat , which is n’t exceedingly complex , but I still find it fun despite it not presenting much of a challenge .
Other vox , Other Looms
Magic Objects
Distaff , Spindles
4
Tin Flips
Floofs
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This is alsoyour first insertion to Floof , which is the main reference for upgrading your various attainment and enhancing their effects . Floof is essentially another collectible to tally to the list , and is gained in many dissimilar room , including shine Floof strands that you could absorb , tin flips , from stone in Crouton areas ( see below ) , and more . Collecting all Floof in the game unlock theFloof Seeker accomplishment .
South of Midnight Chapter 3: A Big Fish
Meet The Magical Catfish, Who Is Kind Of A Big Deal
As the chapter title suggests , you ’ll move into a big catfish during Chapter 3 , who is a core part of the main report . You ’ll get the Bottle , another magical target that plunge item from Hazel ’s visual sensation - dreams . Completing the chapter will also unlock your first pattern , Benjy . pattern are all storey - touch collectibles that unlock after pass certain milestones in the tale . You ’ll have seven readables to grab , four tin can summerset , and your firstHealth Filament inSouth of Midnight .
A Big Pisces
Bottle
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Health Filament
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traffic pattern
Benjy
South of Midnight Chapter 4: Wicked Temper
A Giant Alligator Stands Between Hazel & Her Mother
This chapter involves a boastful defective alligator that Hazel finally ends up look off against ( and getting swallowed by ) , but not until the next chapter . Chapter 4 is a pretty light one in terms of collectiblesand Floofs , and the second Health Filament is available there as well . You ’ll only need to track down three readables and three tin flips , ensure to get them before boost to Chapter 5 , or you ’ll have to be given through the grade again .
Wicked Temper
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South of Midnight Chapter 5: Everything That Rises
Time To Go Toe To Toe With Two-Toed Tom
Chapter 5 is a moderately recollective chapter that admit your first real mental testing of fortitude for fetching and ascertain collectible . There are eleven readables , seven can flips , and a wellness fibril , not to cite a ton of different Floof position . You ’ll face off against Two - Toed Tom , the giant gator that ’s been stalking around in Chapters 4 and 5 , and you ’ll in reality finish up getting swallowed . However , this is also the chapter where you gain access to Crouton , your magical little patchwork doll fellow .
Everything That Rises
Crouton
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Two - Toed Tom
South of Midnight Chapter 6: Hush, Hush, Sweet Cherie
See You Later, Gator
After being take back up by Two - Toed Tom and kill him from the inside , you’ll be barfed back out to start Chapter 6 . This chapter has another ten readables , four tin flips , and yet another Health Filament . You ’ll also unlock another new pattern for Bunny and gain another 215 Floofs if you may manage to find all of them .
Hush , Hush , Sweet Cherie
10
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215
Bunny
South of Midnight Chapter 7: A Barman Is Hard to Find
Track Down Hazel’s Mom’s Ex-Boyfriend
In Chapter 7 , Hazel will go on a search for her female parent ’s X to find more information about what is going on . This is a daunting chapter regarding collectable token , withfifteen different readables , and nine atomic number 50 flips . Remember , if you miss any of these and want to make certain you accumulate them all , you ’ll have to start the entire chapter over , so it ’s good to acknowledge what to ask .
A Barman Is Hard To witness
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9
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Rougarou
South of Midnight Chapter 8: Their Eyes Were Watching
Ride Like The Wind And Gain A New Skill
In Chapter 8 , you ’ll start out off with Hazel learning how to ride wind tunnels across turgid distances . This is a very light chapter by all means , and is a urgently need abatement from some of the hard collecting you ’ve done over the past three level . There are only four decipherable collectible in this chapter and just three tin flip locations , as well as a relatively small issue of Floof .
Their eye Were Watching
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South of Midnight Chapter 9: Of Webs And Woman
Itchy & The Spider Lady, Huggin' Molly
In Chapter 9 , you ’ll foregather Itchy , a impudent previous valet de chambre with some helpful information about Huggin ' Molly , who ’s supposedly been pluck children out of their beds and gobble them up . Itchy is a great character and will give you a few chuckles , no doubt .
South of Midnight is Compulsion Games ’ latest , and its Southern Gothic story is broken up into distinct chapters despite its comparatively abbreviated runtime .
This story is pretty long and is a return to shape in price of collectible item . There are another twelve readables here , which really still are n’t even close-fitting to the most you ’ll have to accumulate in a single floor . There are also nine tin flips , another Health Filament , and 295 Floofs total - though these are systematically award in multiples , never one at a time .
Of Webs And Woman
12
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South of Midnight Chapter 10: Light In The Darkness
A Big Baby & Some More Help From Catfish
Chapter 10 hand you a significant break of serve in price of collectible detail , andyou’ll get to meet a gargantuan infant creature name Honeywho want to have some fun and act as a little biz with Hazel . At the start of this grade , you get a visit from Catfish once again , and he gives you some words of wiseness . you could then track down five more decipherable collectible and another health strand .
lightness In The dark
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South of Midnight Chapter 11: Muddy Waters
Getting By With A Little assistant From Your Quaker
Once you begin Muddy Waters , Honey , the bountiful bay puppet , will kick through the cave to let you out , and you ’ll be off . You ’ll find eight more readables in this chapter but only one additional tin flip , which is more thin in the secret plan ’s final chapter . There are still plenty of Floofs to pick up , though , as well as the penultimate Health Filament . Once you complete the chapter , you ’ll experience the final pattern in the game , Altamaha - ha , or theHoney Island Swamp Monster .
Muddy Waters
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1
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Altamaha - ha / Honey Island Swamp Monster
South of Midnight Chapter 12: The Crossroads
There’s No Turning Back For Hazel Now
Chapter 12 is really gearing up for the sexual climax of the story and starts with Hazel being dropped off by Roux , the tall Ferryman . This is a monolithic level , with an ridiculous amount of clear collectibles , though , to be fair , most of them are aggroup together in exact localisation . There are nineteen readables in Chapter 12 , and you ’ll get a bunch of them in the horse - drawn pram that really opens up on the interior . The last two tin flips are here also , and if you ’ve collected them all , it unlock the"A Great Southern Tradition"achievement .
The carrefour
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2
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South of Midnight Chapter 13: Past Isn’t Past
Back To Where It All Began
You ’ll start Chapter 13 right back at the origin of the game , finding yourself in Hazel ’s house with the same layout . Hazel ’s female parent then comes in as if nothing had go on . As with everything inSouth of Midnight , however , things are not as they first seem , and it turn out this is all part of Roux ’s fancy . This is the shortest chapter in terms of collectible fetching , with only two readables and 15 Floofs to grab .
South of Midnight Chapter 14: Midnight
The End Of Hazel’s Epic Journey
Chapter 14 marks the end of Hazel ’s farseeing journeying to find her mother . She figures out what is encounter in Prospero and finally hail to realise the complexities of dealing with grief . While thedetails ofSouth of Midnight’sending are super complex and delve into theme of trauma and deprivation , the gameplay itself has more or less come to an end . There are no more collectible or Floofs in Chapter 14 as it is rigorously a cinematic chapter . However , you ’ll now have all the chapter - related accomplishment in the game .
South of Midnight is visually salient , and its narrative pulls at your emotions with an incredible mould , but its mechanics do n’t needs impress .
Overall , there are more than 2,000 dissimilar payable items across all the chapters ofSouth of Midnight , and tracking them all down can be a real grind . The narrative , however , is well deserving playing through the game , even if you do n’t care to chase down each and every collectable item . If you handle to track down all the readables and Floofs , you ’ll earn the Lore Master and Floof Seeker achievements as well . Overall , these achievement command a lot of somewhat tedious seeking and finding , and it ’s a tangible test of longanimity to 100%South of Midnight’sachievements .
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